
- Universe sandbox 2 for android update#
- Universe sandbox 2 for android android#
- Universe sandbox 2 for android windows#
While we still do not have a release date or official price for mobile, we currently plan on it being a one-time paid app with no ads or in-app purchases. There are occasional bugs to fix in the mobile version, such as this one showing patchy trails on an iOS phone at high simulation speeds. We’re also currently hiring a cross-platform engineer to help bring Universe Sandbox to mobile and beyond. We have been working on numerous updated user interface designs that improve functionality and clarity no matter what device you are on, and implementing those is one of our major next steps. Lower amounts of memory on mobile phones, as well as hardware limitations leading to poor performance, are two of the challenges we are still working on to get Universe Sandbox to run smoothly on mobile devices.


If you have a knack for such kinds of exploration that delves deeper into the secrets of the universe and have not tried this game yet, you are missing out on quite a lot.
Universe sandbox 2 for android windows#
The interface filling up the entire screen on a mobile phone shows how challenging it can be to fit all of the windows on a smaller display. Universe Sandbox 2 is all about the universe and what is happening in it. You can push the planets from their orbits, change the axis rotation angle of any stellar body, control asteroids and even the Sun.
Universe sandbox 2 for android android#
In this original Android game you will become a space lord. Make changes to the planet orbits and other parameters to watch the result. If you do try this, you’ll notice it presents quite a design challenge, not only for existing features but also for any features we add. Universe sandbox 2 - study the composition of the Solar System. You can check out how we are building this flexible user interface right now by making the window in the desktop version small.

Universe sandbox 2 for android update#
In Update 26, we unified the user interface across desktop and VR, and we’re continuing to develop this unified interface with physically smaller (that is, mobile) screens in mind. For the last few months, we’ve been focusing on making sure the mobile version is just as fun to play as the desktop version.
